Is it possible to change the value of what is being submitted to a
form based on the number of times it has been clicked, maybe using
Let's say I have a form of 3 users. Each user only has two actions:
hit or miss a basket. Because there are ten baskets and each gets
taken away as the user hits them, the last few baskets are worth more
In my form (a scorecard) I want the user to only have to click HIT
(not select hit 1 or hit 2 from a select menu) should the user hit a
basket. Then as they continue to hit HIT 9 more times, the points get
How would I represent this in my view and controller?
Well you've got 2 options really. You could have some client side
stuff that handles all this, but really I wouldn't. just have the form
submit 'hit' and do all the clever working out of which hits are worth
more points server side (and probably in your model rather than in the
controller). Exactly how that pans out probably depends on your
What clever things are these? I'm still not quite sure how I would
My algorithm is not very complex, it's just 7, 8, 9 is worth 2 and 10
is worth 3
The controller/view should know nothing about this. I'm assuming
somewhere you've got an object that represents the scorecord. That
object should have an add hit method that tracks all of this.
I do however, I think I may have implemented it correctly.
Right now it's called action.
string :action (what the select menu alters)
player_id (to go with each player)
each round has 6 players taking a shot, so the actions add up pretty
this is why I'm looking for a better way to do this.
How could I make the scorecard model better?
Does anybody have any ideas for taking this out of the controller(/
view) and putting the functionality in the model.
It'd be something like
(in your model class definition)
self.update_attribute("hits", (hits || 0) + 1)
Then on your object (in your controller):
@character = Character.find(params[:id])
then in your view you'd have:
<%= link_to("add hit", :action => 'add_hit', :id => @character.id) %>
Something like that.
Hope this isn't too basic for you.
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