I would like to know if it is possible to alter a variable during the
process of a custom validation. I know that it is no longer validation
when your altering data but in my opinion there are times when you
need alter it for simplicity sakes. A good example would be for a
world wide auction house type application and to to convert currency
to one single format, when you validate you check to see if both the
amount is alright along with the currency type. (This is assuming you
can type in what type of currency it is, and for this example is
possible.)
The application I am developing allows the user to type in multiple
currencies at one (This is a D20 RPG, and people type in something
along the line of 12 pp 145 gp 78 sp 21 cp) and so far the validation
process involves converting it all to the lowest currency type. But
for the sake of being DRY I would only need to add another line to set
the variable, but instead it is looking like I would have to repeat
the whole method and add in the single line and change it that way on
creation and updates.
Alright I have set it all up and it will convert it to the lowest form
(and back for debugging purposes), however whenever I try to edit and
save using @armor.update_attributes(params[:armor]) it fails for some
reason. Here is a link to show you what I did with the model...
Alright I have set it all up and it will convert it to the lowest form
(and back for debugging purposes), however whenever I try to edit and
save using @armor.update_attributes(params[:armor]) it fails for some
reason.
Fails in what way?
Here is a link to show you what I did with the model...
I'll check it out in detail later on. On cursory inspection, however,
it looks like it has a lot of problems; I'll make some suggestions when
I'm not trying to type on my iPhone.
Perhaps Eric's before_save suggestion is the right idea after all.
Best,
I don't know how it fails but for some reason it refuses to update
when I edit it, I have it setup to where it goes back to the index
when you successfully edit something and when it doesn't work it goes
back to the edit page. It doesn't even throw any error messages.
I don't know how it fails but for some reason it refuses to update
when I edit it, I have it setup to where it goes back to the index
when you successfully edit something and when it doesn't work it goes
back to the edit page. It doesn't even throw any error messages.
I'll pay special attention to that, then. Are your tests passing?
On Nov 7, 3:30�pm, Marnen Laibow-Koser <rails-mailing-l...@andreas-
Haven't really created any "proper" tests since I actually only have
one controller at the moment and I can test it via browser. All of my
methods work however whenever I do an update it doesn't touch the set
method to change the variable. (Tested with simple outputing text to
say that it was being used)
Alright I wrote a test and figured out what was wrong turned out that
I had the form submitting the data to the edit section of the
controller instead of the update section. I fixed it and it all works
out, when you use update_attributes it does use the override of the
set method.
Now then my only question now is where can I put the universal methods
that are going to be used by Models and Views, and Controllers /
Helpers if they need to be used by them. I read somewhere where you
would put it but since then I have forgotten and can't find it again.
Alright I wrote a test and figured out what was wrong turned out that
I had the form submitting the data to the edit section of the
controller instead of the update section.
("Method", not "section".)
I fixed it and it all works
out, when you use update_attributes it does use the override of the
set method.
OK. I couldn't remember for sure offhand.
Now then my only question now is where can I put the universal methods
that are going to be used by Models and Views, and Controllers /
Helpers if they need to be used by them. I read somewhere where you
would put it but since then I have forgotten and can't find it again.
What universal methods? You don't need any for the case at hand.
Alright I have set it all up and it will convert it to the lowest form
(and back for debugging purposes), however whenever I try to edit and
save using @armor.update_attributes(params[:armor]) it fails for some
reason.
Fails in what way?
Here is a link to show you what I did with the model...
I'll check it out in detail later on. On cursory inspection, however,
it looks like it has a lot of problems; I'll make some suggestions when
I'm not trying to type on my iPhone.
As promised, I've refactored and improved (I hope!) your code. The new
version is at http://pastebin.com/f4b92e46d .
One suggestion I didn't get to make in the source (because the method no
longer exists with that name): convertDNDtoInt is not a Ruby-style name.
The more Rubyish name would be convert_dnd_to_int.
Marmen's code goes a long way towards making this more reusable. The
only thing that I'd recommend that you look at if you end up using
many 'cost' attributes is a meta-definition helper for the fields, so
you could say:
dnd_money_field :cost
in the class level and get the cost= method and so on.
Thanks for the help, I was already in the process of converting it
into it's own separate class and having it always loading
automatically. But right now I am having some issues mostly with
carrying numbers across (mostly downwards). The idea is to have
methods where I can get and set the individual values (pp, gp, sp,
cp).
However if the value is set to a number below 0 it would...
1. Go up a level subtract one.
2. Add 10 to itself
3. Continue
I would like for it to always go downwards and thought I could use
some recursion to keep these methods DRY. I don't want conversions
being done unless it needs to be done. A person can't take 10 cp and
magically turn it into 1 sp but if he purchases something that is 1 sp
they can use 10 cp since it's the same value. But with the current way
I was planning it would of had issues with infinite recursion and
yadda yadda yadda. But here are some examples...
1. 10 gp - 1 sp = 9 gp 9 sp
2. 200 cp - 2 gp = 0 cp
3. 10 sp - 1 pp = 0 cp (Not letting it get below 0, since normally
this wouldn't happen unless under certain cirmstances)
I was going to add some options to where if it was set to something
below 0 that it would automatically subtract 1 from the one above it,
add 10 to itself, and continue doing the math while repeating if
necessary with recursion. However that would be in issue if the one
above it was 0 since if it was subtracted by 1 it would set the one
below it to -1 causing it to repeat indefinitely.
I hope this kind of makes since, and I am kind of stumped on doing
this without an insane amount of repeated coding.
FYI: I will probably add another class the is an extension called
BankMoney, since the Bank has no issue converting automatically
upwards or downwards and they also allow for negative ammounts.
I did some fine tuning and came up with a rather interesting way of
keeping all of it to one class to represent the money. This is an
example of one of the sets, the others look like this with a few
changes. At the moment if it tries to be set to something below 0 it
will take it from itself and if necessary work it's way up first and
then down. I haven't been able to test this yet but I would love it if
you could take a look at it and see if there might be a way to cut it
down some more (The original was hideous!)
Hopefully if I keep it to this one class then I could finally take a
step forward and continue adding more and more to the database.