Hi, I have a game that I need to make a small backend game management server so that gamers can play against each other.
My game is turn based and very little data goes across only 2 players per game but many games can be going on at once. Kind of like chess rooms. As you can imagine, events are everything.
I need something that is event driven, object oriented. When a request comes in then a delegate gets notified about it. I don't want to write polling to check when data arrives or blocking code.
Before I plunge into learning the Ruby syntax, does Ruby have frameworks for event driven applications in general especially networked ones?
Thanks